Defenses
Build turrets to defend your village: they stay in place and fight by your side when you get attacked.
If my defenses get destroyed, do I have to rebuild everything?
No. After every battle, 70% of destroyed defenses are rebuilt for free, automatically. So you only really lose about 30% of your turrets with each attack you take — unlike troops, which die for good.
How it works
- 🏗️You unlock defenses by building the Barracks; each turret requires a minimum Barracks level.
- 🪵You pay in wood, stone (and wheat for the biggest ones), then construction proceeds in a queue.
- 🗿Once built, they never move: you can't send them to attack or as reinforcement. They only defend their own village.
- ⚔️When you get attacked, they fire alongside your troop garrison. After the battle, 70% of the losses are restored for free.
The six turrets
The rules to know
Frequently asked questions
What's the best defense?
No single one is enough: it's their mix that protects you. The Armored Turret (shield 500) soaks up the hits but deals little damage; the Trebuchet and the Catapult do the heavy damage; ballistas and archer towers, cheap, are effective in large numbers against small troops. Stack several types rather than one big piece.
Why do my small turrets almost never hit big troops?
A shot that deals less than 1% of its target's shield is fully absorbed: it "bounces off" without dealing damage. That's why a swarm of small turrets struggles against a heavily armored unit — and why the Armored Turret (shield 500) is so hard to chip away at.
Can the enemy see my defenses before attacking?
Yes, if they spy on you: the spy report reveals the breakdown of your turrets, just like your troops. It's up to you to make the bill too steep for them to bother.
Do my defenses protect my loot?
They only guard a single village and don't prevent pillaging if the attacker wins (up to 50% of your stored resources). Their job is to inflict enough losses on them that the raid isn't worthwhile — or even to push them back.