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Outposts & expansion

When your main village is running well, found outposts to produce more and hold more ground.

⚡ The question we get asked most

How do I found a second village?

Build the Embassy, recruit a Settler (50,000 🪵 · 30,000 ⛏️ · 10,000 🌾), then send it to a free holding on the Map. When it arrives, it founds your new outpost. Each Embassy level unlocks one more outpost.

How to found an outpost

What an outpost is

The rules to know

Required building
Embassy
Outposts allowed
1 per Embassy level
Maximum outposts
5 (Embassy lvl. 5)
Settler cost
50,000 🪵 · 30,000 ⛏️ · 10,000 🌾
The Settler is…
Consumed on arrival
Starting camp
500 🪵 · 300 ⛏️ · 200 🌾 + 3 buildings lvl. 1
Settler travel time
15 min minimum · 6 h maximum
Attacking from an outpost
Impossible
Abandoning an outpost
Total and immediate loss

Frequently asked questions

How many outposts can I have?

As many as your Embassy level: one outpost unlocked per level, up to 5 at the maximum level. A shop upgrade (Colonial Expansion) can add one more, for 6 in total.

What happens if someone takes the holding before my Settler arrives?

Nothing serious: your Settler turns around and comes back to the village without founding anything. You get it back and can send it elsewhere. Ideally, aim for a holding that's truly empty and not too contested.

If I abandon an outpost, do I get my resources and troops back?

No. Abandonment is permanent and immediate: everything on site (resources and troops) is lost, and the holding becomes free again at once. Remember to bring back what matters before abandoning.

Why can't my outpost attack?

Outposts are there to produce and expand your territory, not to wage war. All your offensives set out from the main village; an outpost takes the hits, defends itself and welcomes the reinforcements you send it.