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The Caravan

The caravan doesn't fight: it's there to bring back as much loot as possible from your raids.

⚡ The most-asked question

What is the caravan for?

To bring back more loot when you attack another player. Every unit you send has a carry capacity: that's what limits how much your army hauls home. The caravan is useless in combat (attack 5), but its 50,000 capacity is huge. You slip a few of them into your attack so you don't leave anything behind.

How it works

The rules to know

Carry capacity
50,000 / caravan
Cost
6,000 wood 🪵 + 6,000 stone 🪨
Barracks required
Level 4
Speed
15,000 (= Horseman)
In combat
Nearly useless (attack 5)
Plunderable loot
50% of the target's stocks
Travel time
15 min min · 6 h max

Frequently asked questions

Can a caravan win battles?

No, definitely not. With an attack of 5, it gets destroyed the moment it runs into a defense. Always send it escorted by real troops that win the fight; otherwise you lose it for nothing. And if it dies, its cargo dies with it.

Why is my loot smaller than my army's total capacity?

Because you only plunder 50% of the resources present at the target. If they have little in stock, you leave with little, even with ten caravans. Carry capacity is only an upper limit: it doesn't create resources.

Should I take caravans on an Incursion (PvE)?

Pointless. In Incursions, the loot is guaranteed and depends on your battle (your losses), not on your carry capacity. To grab more there, send a stronger army — not caravans.

How many caravans do you need for a raid?

Just enough to cover what you plan to steal. Aim for half of your target's visible stocks (use spying), divide by 50,000, and add a small margin. No need to overload: once the target is emptied, the rest of the capacity travels empty.