Incursion camps
Send your army to plunder private enemy camps: guaranteed loot if you win, without touching other players.
Is the loot really guaranteed?
Yes. If you win the battle, the announced loot is paid in full to your village — it does not depend on your transport capacity. One exception: on big camps, a victory without any losses yields nothing (see below). Send a real army, not a lone invincible hero.
How it works
- 🏕️You have 3 camps of your own: easy, seasoned and fearsome. They're private, off the map, and never appear in any ranking.
- ⚔️You pick the camp, build your army and launch the raid. Your troops set out and come back (round trip).
- 💰On arrival, the battle plays out. Victory = guaranteed loot (wood 🪵, stone 🪨, wheat 🌾) credited when the survivors return.
- 🔁The camps adapt to your power and regenerate: the stronger you get, the tougher they are — and the higher the loot climbs.
Harder = more loot
- 🟢Easy camp — lowest losses, most modest loot. Perfect for farming with peace of mind.
- 🟠Seasoned camp — a step up: more losses, but noticeably more loot.
- 🔴Fearsome camp — the most demanding, and the most rewarding. The reward rises faster than the risk.
The rules to know
The "zero loss" trap
Loot rewards real risk. On big camps, the loot paid out is limited by your actual losses: if you win while losing almost nothing (for example by sending only a near-invincible unit), the loot can drop to zero. Small camps aren't affected: their loot stays 100% guaranteed. The send window shows the expected loot for your composition before you confirm — you're never surprised.
Frequently asked questions
Am I attacking other players?
No. Incursion camps are private targets, yours alone. No one else sees them, and they affect neither the map nor the ranking.
I won but got nothing, why?
On a big camp, a victory without losses yields nothing: the loot follows the risk taken. Send a real army rather than a single invincible unit, and check the "expected loot" before launching.
Do I need to bring caravans to haul more back?
No. In an incursion, the loot doesn't depend on transport: the caravan is useless here and the game refuses it. To win more, send stronger combat troops.
Can I recall my troops?
Yes, as long as the raid hasn't reached the camp. Your troops turn back: no battle, no loot, and the return time is proportional to the distance already traveled.
Why are my camps getting harder?
They scale to your army's power (with a limit tied to your production). The stronger you get, the tougher the camps — but the loot climbs along with them.