Combat
You send your troops to attack; the game plays out the battle over a few rounds and hands you a detailed report.
Does the simulator tell the truth?
Yes. The simulator uses exactly the same engine as real combat — down to a single soldier. Against a camp or a player with no combat talents, the displayed result is the real result. The only unknown in PvP: the defender's Academy talents, which you can't see, and which may bolster their defense a little.
How a battle plays out
- ⚔️Your troops arrive. The battle is fought over 6 rounds maximum.
- 🎯Each round, both sides fire at the same time: no advantage to whoever strikes first.
- 🛡️Each shot first wears down the target's shield, then its structure, before destroying it.
- ⚡Some units have rapid fire: they chain several shots against their preferred prey.
- 🏆The battle stops as soon as one side is wiped out. You win if the enemy is destroyed and you still have troops left.
- 🌾Sending your troops burns wheat as fuel (attack or reinforcement), based on distance. Without enough wheat, the order is refused.
The rules to know
The loot
- 💰You only plunder if you win. A defeat or a draw earns nothing.
- 📦At most 50% of the enemy's wood, stone and wheat reserves leave with you (100% on event villages).
- 🐂The total carried off is capped by the cargo of your surviving troops. Too little cargo = you leave loot behind.
Defending a player
Beyond attacking, you can send your troops to defend any player — an ally, a guildmate, or a neighbour in trouble.
- 🛡️You pick a target and send your troops on defense. They stand guard there for a duration you set: 1, 2, 4, 8, 16 or 32 hours.
- ⚔️If the target is attacked during the guard, your troops merge with their defenses: everyone fights together in the same battle.
- ⚖️Losses are split pro rata: each participant (the defender and every reinforcement) loses their fair share, never everything on a single army.
- 🏠When the guard duration ends, your survivors return home automatically. Like any movement, sending troops on defense burns wheat.
Frequently asked questions
Why did my attack end in a draw?
After 6 rounds, if both sides still have units, it's a draw: no one is wiped out, so no loot. To win, you have to completely destroy the enemy's defense while keeping troops of your own.
I won but came back almost empty-handed. Why?
Two possible reasons: the enemy had few resources in stock (you only take half of what they have), or your survivors didn't have enough cargo to load it all. Bring transport units to carry off more.
Can the simulator be wrong against a real player?
Very slightly. The engine is identical, but the simulator doesn't know the defender's Academy talents (attack, shield, health of their units). Against a PvE camp or a player with no combat talents, the prediction is exact.
What is rapid fire for?
Some units fire several times during a single round against a specific target (for example, cavalry against guards and ballistae). That's what lets them sweep away a swarm of fragile units. Choose your composition based on what your target is defending with.
How do I defend an ally?
Send your troops on defense to their position and pick a guard duration (1, 2, 4, 8, 16 or 32 h). During that time, if the ally is attacked, your troops merge with their defenses and fight as a single army; any losses are split pro rata across all defenders. When the guard ends, your survivors come back home. You can defend any player, not just your guild.