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Combat

You send your troops to attack; the game plays out the battle over a few rounds and hands you a detailed report.

⚡ The question we get asked most

Does the simulator tell the truth?

Yes. The simulator uses exactly the same engine as real combat — down to a single soldier. Against a camp or a player with no combat talents, the displayed result is the real result. The only unknown in PvP: the defender's Academy talents, which you can't see, and which may bolster their defense a little.

How a battle plays out

The rules to know

Rounds per battle
6 maximum
Firing order
Simultaneous (no first strike)
Shields
A shot that's too weak (< 1% of the shield) is absorbed
Rapid fire
Extra shots against certain targets
Lootable plunder
50% of the enemy's stores
Loot limit
The cargo of your survivors
Enemy defenses
Rebuilt ~70% after the battle
Simulator accuracy
Exact (same engine as combat)

The loot

Frequently asked questions

Why did my attack end in a draw?

After 6 rounds, if both sides still have units, it's a draw: no one is wiped out, so no loot. To win, you have to completely destroy the enemy's defense while keeping troops of your own.

I won but came back almost empty-handed. Why?

Two possible reasons: the enemy had few resources in stock (you only take half of what they have), or your survivors didn't have enough cargo to load it all. Bring transport units to carry off more.

Can the simulator be wrong against a real player?

Very slightly. The engine is identical, but the simulator doesn't know the defender's Academy talents (attack, shield, health of their units). Against a PvE camp or a player with no combat talents, the prediction is exact.

What is rapid fire for?

Some units fire several times during a single round against a specific target (for example, cavalry against guards and ballistae). That's what lets them sweep away a swarm of fragile units. Choose your composition based on what your target is defending with.