Combat
You send your troops to attack; the game plays out the battle over a few rounds and hands you a detailed report.
Does the simulator tell the truth?
Yes. The simulator uses exactly the same engine as real combat — down to a single soldier. Against a camp or a player with no combat talents, the displayed result is the real result. The only unknown in PvP: the defender's Academy talents, which you can't see, and which may bolster their defense a little.
How a battle plays out
- ⚔️Your troops arrive. The battle is fought over 6 rounds maximum.
- 🎯Each round, both sides fire at the same time: no advantage to whoever strikes first.
- 🛡️Each shot first wears down the target's shield, then its structure, before destroying it.
- ⚡Some units have rapid fire: they chain several shots against their preferred prey.
- 🏆The battle stops as soon as one side is wiped out. You win if the enemy is destroyed and you still have troops left.
The rules to know
The loot
- 💰You only plunder if you win. A defeat or a draw earns nothing.
- 📦At most 50% of the enemy's wood, stone and wheat reserves leave with you (100% on event villages).
- 🐂The total carried off is capped by the cargo of your surviving troops. Too little cargo = you leave loot behind.
Frequently asked questions
Why did my attack end in a draw?
After 6 rounds, if both sides still have units, it's a draw: no one is wiped out, so no loot. To win, you have to completely destroy the enemy's defense while keeping troops of your own.
I won but came back almost empty-handed. Why?
Two possible reasons: the enemy had few resources in stock (you only take half of what they have), or your survivors didn't have enough cargo to load it all. Bring transport units to carry off more.
Can the simulator be wrong against a real player?
Very slightly. The engine is identical, but the simulator doesn't know the defender's Academy talents (attack, shield, health of their units). Against a PvE camp or a player with no combat talents, the prediction is exact.
What is rapid fire for?
Some units fire several times during a single round against a specific target (for example, cavalry against guards and ballistae). That's what lets them sweep away a swarm of fragile units. Choose your composition based on what your target is defending with.