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The Caravan

The caravan doesn't fight: it's your transport unit. It carries cargo — whether it's the loot from a raid or resources you send to another player.

⚡ The most-asked question

What is the caravan for?

To move resources. It provides substantial cargo capacity: combat troops can carry loot too. You use them to transport wood, stone or wheat to any player (transport is open to everyone), and to bring back more loot when you attack. The caravan is useless in combat (attack 5), but its 30,000 capacity is large: you slip a few of them into your army so you don't leave anything behind.

How it works

The rules to know

Carry capacity
30,000 / caravan
Cost
8,000 wood 🪵 + 8,000 stone 🪨
Barracks required
Level 4
Transport
Open to any player
Fuel
Wheat 🌾 (based on distance)
Speed
Boosted by "Paved Roads" (Academy)
In combat
Nearly useless (attack 5)
Plunderable loot
50% of the target's stocks
Travel time
Based on distance · 10–100% slider

The Arcane Caravan

A late-game transport that carries 300,000 resources at a base speed of 30,000. It costs 120,000 wood, 80,000 stone and 20,000 wheat. Base combat stats: 8,000 life, 100 shield and 10 attack. Its speed benefits from Arcane Travel. It needs an escort and cannot collect debris.

Recruitment requires Barracks 15 and Arcane Forge 3 completed in the recruiting fief, and Academy 12 in the main village, plus High Sorcery 8 and Arcane Travel 10. The same unit is known as the Soul Caravan in Necropolis, the Ancient Root Convoy in Sylvan lands and the Grand Shamanic Convoy among the Orcs.

Use regular caravans, arcane caravans or a mixed convoy from the map or Embassy. A mixed convoy fills arcane caravans first. The slowest unit sets the pace, and wheat for the journey is paid at departure. Both transports may accompany a guild Host against a map camp. Loot is shared according to surviving transport capacity.

Frequently asked questions

Can a caravan win battles?

No, definitely not. With an attack of 5, it gets destroyed the moment it runs into a defense. Always send it escorted by real troops that win the fight; otherwise you lose it for nothing. And if it dies, its cargo dies with it.

Why is my loot smaller than my army's total capacity?

Because you only plunder 50% of the resources present at the target. If they have little in stock, you leave with little, even with ten caravans. Carry capacity is only an upper limit: it doesn't create resources.

Should I take caravans on an Incursion (PvE)?

Pointless. In Incursions, the loot is guaranteed and depends on your battle (your losses), not on your carry capacity. To grab more there, send a stronger army — not caravans.

How many caravans do you need for a raid?

Just enough to cover what you plan to steal. Aim for half of your target's visible stocks (use spying), divide by 30,000, and add a small margin. No need to overload: once the target is emptied, the rest of the capacity travels empty.

Can I send resources to another player?

Yes. Transport is open to any player: you load wood, stone or wheat into your caravans and send them off. Like any movement, the trip burns wheat as fuel (proportional to distance); without enough wheat, the order is refused.

How do I make my caravans faster?

Through the "Paved Roads" research at the Academy: each level adds +10% speed to the Guard, the Man-at-arms, the Recycler and the caravan. You can also use the speed slider (10–100%) when sending: max it out to go fast (more wheat), drop it to save fuel. The "March" talent no longer exists — it was replaced by these propulsion researches.