Dungeon: solo runs, squads and rewards
The Dungeon is a series of rooms to conquer with your troops. Enemies grow increasingly powerful, so each new room calls for a fresh look at your army.
Can I play the Dungeon alone or with my guild?
Both. Solo and guild runs are separate. Your guild must complete a level 1 War Room before forming a squad. Barbarian camps on the map are a separate activity: they can be attacked alone or together with a guild Host.
Prepare your first battle
- Open the Dungeon and choose your home fief. Inspect the next room’s enemies and loot.
- Select a composition from your available troops. Your combat research and talents also count.
- Manual mode fights one room before you decide what comes next. Auto continues until the first battle that causes a loss or defeat. That battle still takes place: Auto does not guarantee zero casualties.
- Losses are permanent. After a failed attack, the enemy army regains its full strength; repeated defeats cannot wear it down.
Blessings and chests
Your first blessing choice appears after three rooms. Later choices strengthen your expedition through attack, shields, vitality or rapid fire. These effects apply only inside the Dungeon.
Each conquered room grants wood, stone and wheat to the participating fief. The amount depends on its production and the depth reached. Each room reward can be received only once per mode each week.
War chests, shown before battle, provide additional reinforcements. Read the reward preview when deciding whether your army is ready to continue.
Descend with your guild
Join a squad, choose your fief and confirm your troops as Ready. At least two participants must be ready. The squad leader, guild leader or an officer can then launch the battle.
Committed troops remain in their fief and defend it, but are reserved for the squad. After casualties, affected players must confirm the survivors, change their composition or leave before continuing.
Each participant receives the full resource reward suited to their own fief; it is not divided between members. War chest reinforcements are shared according to combat contribution. A message summarises gains and losses from the series.
A fresh edition each week
Runs restart at room 1 every Monday at midnight, Paris time. The highest conquered room determines the weekly solo and guild rankings.
The first three places award 1,000, 500 and 250 Gold. Tied positions share their combined prizes. A guild’s prize goes to the participants in its record battle.
Frequently asked questions
Does my whole guild need to be online?
Members prepare and confirm their forces. An authorised player can then launch rooms while those commitments remain valid. After losses, affected players need to decide whether to continue.
Can I repeat a room for more loot?
No. Each room reward can be received only once per mode each week. Solo and guild runs are separate.